![]() Letter Scrap #6: In the sewers, Kidman will need to collect three plugs to power the exit door. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code. There’s a ladder on a pillar to the back-right of the room. Letter Scrap #5: After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There’s a metal gate you need to open with a crank wheel - ignore it for now and enter the office door to the left of the crank. Kill the first in the water, then kill the second in the storeroom upstairs. Chapter 2: Crossing Paths – Collectible LocationsĪudio Tape #4: In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. In the basement, look to the left of the double doors to spot this chapter’s final collectible. Shine your light on the red squares to reveal the correct pattern.Īudio Tape #3: From the same large office room, head down the stairs in the back-right. ![]() Continue forward on the left office level to find a light shining on red squares - follow the pattern and light up the corresponding squares on the safe to open it. Letter Scrap #4: In the massive room where Leslie ran through that’s accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. This is the last device Kidman needs to use before she can activate the bridge hand-scanner. Personnel File #2: Look on the desk in the brain scanner office of Biometrics. Sneak right of that cadaver to find another ladder. ![]() From the ladder, sneak right and you’ll encounter a cadaver blocking the path forward. Letter Scrap #3: In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. Shine light on it until a desk appears with the tape. The wall disappears to reveal double-doors - check the back left corner for another red Mobius symbol. The code is written on the paintings.Īudio Tape #2: When Kidman reaches a wall with the Mobius symbol, she’ll need to shine her flashlight on the statue on the right to complete the image. Before going downstairs, look in the blocked hallway past the windowed rooms. Letter Scrap #2: After escaping the creepy spotlight monster, you’ll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Press the keys from thickest blood finger-print to the lightest. Before exiting, look on the table to the right. Letter Scrap #1: Entering a well-lit room with lockers, you’ll need to move a pushcart to exit. Picking it up will trigger the Haunted to attack. After leaving the pristine Mobius facility, you’ll go down a hallway with a dead body in the center. There’s a chair in the dead end with the first file.Īudio Tape #1: This tape is hard to miss. Down the path, watch for a branching road on the right. Personnel File #1: At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Chapter 1: The Oath – Collectible Locations ![]() Look for statues to shine your flashlight onto to match the complete Mobius icon. Mobius symbols are black or red spray-painted markings with stars and a nail. Search for Mobius symbols to find secrets. There are several types of puzzles you’ll need to solve to open them a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.Ĭollect all eight scraps to complete the hidden letter and unlock the “A Warning” trophy / achievement. When hunting for Letter Scraps, look for locked safes in the environment. The Assignment – Complete Collectibles Guide Get all the clues before the second part comes out - scroll down for hints and tips revealing every collectible location in The Assignment.įind even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 - browse the complete Episode 3 collectibles guide and prepare for the explosive finale. Kidman’s role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Piece together Kidman’s past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.
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